Wednesday 6 February 2008

MUDQuest

Whilst exploring the plethora of MUD's available to play, to find one I will settle with, I've gone from verbose complex MUD's through to quite brief action orientated ones, and then some. I found a very popular MUD the other day I decided to try out, that does have a great mix of complexity with newbie friendly hand holding. Now I'm not sure whether its popular because many many people are playing it, or just that it actually requests you submit a vote for it everytime you log in - something which seems very odd, and goes against my nature - but which I'm willing to do if I can delve into its depths and enjoy it. This MUD is called Aardwolf and it is a very friendly MUD indeed, in terms of coaching you through your early years, as well as providing you with tools that facilitate the downsides to only having a text based world to play it. It has an ascii based map not only for the wider world (like Dark and Shattered Lands) but also for your local journey's, so you're no longer left blind without much of a clue about direction. You don't need to buy software to help you map common places, to build up speedwalk strings to get from A to B. You can see it all on an ANSI coloured ascii map, with a symbol key. Not only that but it also gives you a list of speedwalks from recall points to popular questing areas. Something which I thought would be looked down upon by the MUD vets - who had to build their own lists. Anyway, the customisation of the MUD seems very accessible, the combat and skillsets seem very involved, but simple to run, and generally it feels like a good world to play in. The MUDquest continues..

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