Last night, after piddling around in Hibernia with Saulf and Halen, under the guidance of Nym and Telmorial we tasted our first (my second) bit of RvR spanking. It was very tense, and strangely exciting, creeping around the Milefort and flitting about with worried expressions on our faces.
We headed out to find ourselves some action. We stumbled across a small collection of enemies and we proceeded to puff out or chests and stare each other out. One was a massive troll with the taste of human blood on his mind. I foolishly thought, hide in the trees, within healing range. So I crept over to my hideout. Although in a full RvR battle this plan might have worked, in a small group battle it wasn't the best option. I was alone. Away from my protectors, and a stealthed little kobold had obviously watched me slunk off. So he come round my behind, and promptly slit my throat. I didn't die straight away, and even popped a repel evil on him, but alas I was doomed, my insta heal and sprint could not save me. Before anyone else knew it I was down.
This act of barbaric savagery without thought for honour or combat-manship could only have come from these fat dark simpletons from the other realm. Anyway, it lead to a frontal attack from the troll, he charged our party, the uncloaked kobold had already met his end to them and they netted some well earned realm points. The troll was now beating down on our party, Nym threw me a rez, and in my rage I decided it was time for a mez and another repel evil.. erm with my health less that nought, and my power about the same. My gourd had risen and my instincts told me to attack. How foolish your instincts can be at times. I should have ran to the hills, rested a little, healed and maybe pop off a smite. Instead I chose to stand there and get my bonker out. One swift cast from the trollie and I was down again. What a pillock I am! Our party started falling, although they gave him a good run for his money, and he was almost done - when Saulf breathed his last breath and the Troll found some luck that day. Damnit. One smite from a half eaten cleric could have swung the outcome. What a pillock I am!
Well, all was not lost I suppose. We'd had our first real encounter, and some of us had gained realm points, and it was a welcome intermission from our levelling treadmill.
After being blooded we decided to do some forest sausage mobs, however on our way back to castle sausage, there was a gathering. About 40 Albion players, organising themselves into groups and practising group movement and co-ordination. What a sight! I decided to lurk about and listen in on the yells. A couple of guilds were getting together a sizable RvR force, and they moving in staggered phased groups anticipating enemies and assigning tasks to each phase. They even had some members (dressed in black) acting out enemy attacks. Very organised, or at least trying to be very organised. Anyway, I decided to tag along with them and see what transpired.
We spent about half an hour practising phased movements at the keep over in Hibernia. It was good to see so many Albion folk move as a co-ordinated whole. After a while, we moved over to the Milefort. There was word of an approaching Midguard offensive. I spent my time, buffing the tanks I could, moving in a confusing manner around near the gate (acting my role of disruption officer) and generally taking in the battle atmosphere. An attack started, plenty of fireworks from our caster teams, and the phased attack system seemed to be working quite well. I nipped in and out of healing range and healed who I could. The enemy starting sending runners forward into our backlines and several of our frontline pulled back to take care of them. I rezzed as many fallen comrades as I could. We had about four runners that made it to the Milefort gates but who were viciously pounded down. The main Midguard attack group were still engaged at our frontline, and a number of them were dispatched and the remainder fled. I felt pretty good healing the wounded from the frontline as they stumbled back to the gates. Obviously the Middies will be back with larger numbers and after this initial battle our numbers seemed to dwindle a bit. The next objective was to take Milefort and hold it. So we mobilised what we had and in staggered phased fashion we moved onto Milefort2. When we got there, there was already a number of big trolls waiting for us. Spread out and exhausted we waited for the remainder of our lot to assemble up, ready for battle. There seemed to be a very long time between getting there and any action starting. Some mentioned that this pause in the attack, affords the enemy time to assemble troops from further afield to join in later. The attack began, I was well behind our main force and again as the tanks engaged volleys of firecrackers were being slung in to the mix. I could see the Midguard Mez holding our boys at the front. I think the yellow sparkle of death rousted some of our troops to move forward onto the caster. It was to lead to our deaths. The guards from the keep ran out to meet our boys, currently either mezzed or engaged in combat. Our front lines were falling. I ran in closer to get within healing range and healed a couple of folks who were still moving around but were hurt bad, and on my way out caught the infectious lemon sparkle myself. I tried all I could to break it with insta heals and group heals - but alas, nothing fired off. I was pinned waiting my turn for slaughter. I was kept waiting for what seemed like an eternity - held against my will, forced to watch others being slain, without any means of helping out. Suddenly, a purple jet of smoke surrounded me and shot up in the sky, I felt my body racked with pain and along come a troll and flattened me with one blow. All I could do was gasp at the carnage and watch as the stragglers where taken down systematically by a combination of the enemy troops and their marauding guards. Not sure how many of our troops escaped with their lives, but it was very few. There seems to be some really pretty but effective group casts that wipeout several people at once. It was a nasty place to be caught that night.
Anyway, top fun! Really enjoyed feeling a part of the "big thing" - even though I was just a hanger on.
I can't wait to get much higher - so that I can feel a more effective part of the battle group, rather than just a cursory low level who can heal and rez a bit if he stays alive long enough.
Showing posts with label DAOC. Show all posts
Showing posts with label DAOC. Show all posts
Monday, 17 December 2001
Friday, 7 December 2001
Camelot: Arthurian Excitement
DAoC, has the levelling treadmill in there, but it isn't as painful as EQ. The quests system is very clever and keeps you busy. You can get "kill tasks" of any guards for experience and cash. Also, there is a bonus if you don't camp a mob. Rare items drop less and less the more you have been camping. It promotes moving on to kill rather than sitting in one spot and raping it.
You get to level 5 and then specialise. After that you are free to specialise in your trained disciplines. The game is geared towards making levelling a nice and fairly fast experience - they want you in the Realm vs Realm game. So you level up to 20+ in player vs environment (a la EQ) then you take an army of you into another realms frontier lands and try to kill them and/or take over their forts and keeps. You earn realm points for kills and victories. You can spend these later of special realm items. It takes what EQ started and makes it more enjoyable, nicer to look at, and adds the spice of not only gearing up to level up, but specialising your character to be successful in battle.
I play a cleric. Now in EQ clerics heal. Mainly. In Camelot, you specialise and you can be a healing cleric, or a smiting cleric (mainly direct damage spells and area mezmerise). You can balance your skills between the two, or go with one or the other. The classes are much more flexible and you can tweak them as you want. The Realm vs Realm stuff bristles with elements from Team Fortress Classic and other combat based games, advancing over EQ's player vs Player stuff. You are battling for land and territories and ancient artifacts that bestow statistical bonuses on all players in your realm. Top stuff. Very exciting. Lovely to look at. I can see me playing Camelot a lot longer than EQ or PSO ever held me, and thats saying something!!!
You get to level 5 and then specialise. After that you are free to specialise in your trained disciplines. The game is geared towards making levelling a nice and fairly fast experience - they want you in the Realm vs Realm game. So you level up to 20+ in player vs environment (a la EQ) then you take an army of you into another realms frontier lands and try to kill them and/or take over their forts and keeps. You earn realm points for kills and victories. You can spend these later of special realm items. It takes what EQ started and makes it more enjoyable, nicer to look at, and adds the spice of not only gearing up to level up, but specialising your character to be successful in battle.
I play a cleric. Now in EQ clerics heal. Mainly. In Camelot, you specialise and you can be a healing cleric, or a smiting cleric (mainly direct damage spells and area mezmerise). You can balance your skills between the two, or go with one or the other. The classes are much more flexible and you can tweak them as you want. The Realm vs Realm stuff bristles with elements from Team Fortress Classic and other combat based games, advancing over EQ's player vs Player stuff. You are battling for land and territories and ancient artifacts that bestow statistical bonuses on all players in your realm. Top stuff. Very exciting. Lovely to look at. I can see me playing Camelot a lot longer than EQ or PSO ever held me, and thats saying something!!!
Thursday, 15 November 2001
Dark Age of Camelot: Excalibur
Well, my life has been taken over by this game. I knew it would be big, but not this big. An obsession that equals my PSO one.
It's basically a much nicer to look at, well rounded online role playing game. It caters for people who can't afford massive time committments. Levelling isn't as arduous as in EverQuest. The questing mechanism relaly is entertaining and enjoyable. The characters are based in Arthurian legend (on the realm I play) and there is good scope for taking each class and specialising them in different ways (eg. a cleric could be a smiting force, or more healing and enhancements).
Watch this space for some of my antics within the game. Since I imported Camelot from the US, I haven't really touched any other game.
It's basically a much nicer to look at, well rounded online role playing game. It caters for people who can't afford massive time committments. Levelling isn't as arduous as in EverQuest. The questing mechanism relaly is entertaining and enjoyable. The characters are based in Arthurian legend (on the realm I play) and there is good scope for taking each class and specialising them in different ways (eg. a cleric could be a smiting force, or more healing and enhancements).
Watch this space for some of my antics within the game. Since I imported Camelot from the US, I haven't really touched any other game.
Subscribe to:
Posts (Atom)