Friday 21 September 2007

Geon: Emotions

Its a weird one, it combines a few elements of other games into the gameplay, all played out on a reversable map area made of squares sometimes twisted into loops and ramps etc..

.. essentially you have to ..

collect pills to fill a meter
collect "emotion" power ups (you can only have one at any time)
when your meter is full you have to get to the edge of a map and flip over, making a run towards the goal area (usually in the center of the maps) to score.
All the while keeping an eye on your opponent who is doing the same, to try and score in your goal, except he's on the reverse side of the map, and you should be able to peek him and his whereabouts through the semi-transparent tiles.

I think the key to it is, using a logical path through the pills to make sure you've easy and quick access to the goal and also to keep your eye on the opponent, if he's filling up his pill meter faster than you, its key you hit him with something that will suck it back down again. Even on the smaller areas it is tricky to collect and watch your opponent at the same time. I'm sure after a good few plays I'll get the hang of it.

The Emotion power ups, have different functions, like the blast through one that allows you to stomp the pills out of your opponent if he's in your vicinity on the opposite side of the map/track. There are ones that obscure the tiles, ones that allow you to speed ahead, and some powerslide into your opponent. Basically most of them are spoilers to make your opponent lose pills, or slow them down, like traps, or boosters to make you go faster, or shield you from your opponents spoilers. Getting to grips with these and their combinations is where the strategy comes into play.

Worth a look-see though, just for the oddness of the gameplay mechanics.. not a puzzler though, as such, think pacman/kulaworld but in a head to head to spoil or score goals against your opponent.

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