Thursday 8 March 2007

Conquerclub.com

Imagine online Risk, with a full mechanism behind it for tracking your friends, for joining new games, and for ranking your progress. Once you've imagined this, then take a look at http://www.conquerclub.com. Whilst not acutally stating that this is Risk, presumably for copyright reasons, this is the nearest thing you'll get to web based Risk on a large scale. Theres the classic maps and tweaked classics, but there are a number of specialist maps with some unique play inside of them. There are also a few modes of gameplay that deviate from your standard Risk, but add a lot to the enjoyment. Assassin is one of my favourite, where the winning condition is to eliminate a specific player from the map, if you can do this, then you've won the game. All other players have separate targets and it becomes a game of bluff and elimination rather than the usual fortify and conquer. The games can be set up to play freestyle, basically realtime almost, where the last player to take their turn ticks over the round. If you've got other players hotseating then this can be a fast and furious session of speed Risk. There is also the mechanism for sequential play, where players take their turn, and each player has up to 24 hours to complete their go, these games can be much more slower paced and well thought out, and are ideal for the lunchtime at work sessions.

You can sign up to Conquer Club for free, and have up to 4 games on the go at any one time. However, you can't initiate games. Paying a small fee per annum, roughly about 10 quid, allows you to participate in any number of games, and also set games up for private play with your friends. Well worth the entrance fee, if you ask me.

Excellent Risk based gaming site, very affordable, with hours of play ahead of you. Top marks. It makes playing Risk cool again.

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