Monday 3 July 2006

Titan Quest

Titan Quest: Diablo 2 and BeyondIt's a worthy attempt at a beautified Diablo II clone with a Greek mythology at its heart rather than the darker material of D2. Seems to perform well, apart from some chuntering when going from outdoor environments to indoor dungeons. Still a clickfest, with pretty much the same UI as D2. A primary and secondary set of skills to customise your character with. Although you seem to use your levelling skill points to not only buy the skills, but also buy the tier of skills. So you have 3 or 4 skill points every level, and the tiers of skills require 4 skill points, then 6 more (so level 10) skill points to open them. You also gain points to increase your basic stats. Theres the usual enhancements that can be made to your equipment, which drop in the form of relics, that can then be applied. Theres portals, and map jumping mechanisms, and a quest log, and a nice map, the usual stuff you expect from a D2 clone.

The graphics are well done, crisp and nice zoomed in. It has to be said they've done a much better job of scrolling and running around than Sacred did (with its jerk-o-vision). Bosses seem to pop up much more frequently, and theres enough variety (boars, crows, Harpies, Satyr's, skeletons, spiders, gollums, centaurs etc) to slay in the first few levels, to keep you exploring and killing. The voice overs for the quests and information seem very well done. The Greek mythology doesn't seem to grab me though, as much as the darker traditional fantasy based stuff. It seems a bit too timid, not menacing enough.

The good thing though is that the game comes with an editor, so I think the TQ community will embrace it and start to knock out plenty of custom quests beyond the single player game. Plus you can multiplayer with up to 5 others I think in your party. Looks promising for the action hack and slash click crew.

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